Archive for the 'FLASH' Category

CREATING ANIMATIONS

Sunday, August 28th, 2005

So far, our discussion revolved around various components that are needed for creating quality animations. We are proceeding now to the actual part of the problem: How to create animations or Tweens etc. In the next few paras, I will be explaining the answer to this query; by giving lots of animation examples.

Example […]

TIME LINE (Part Two)

Saturday, August 27th, 2005

Using Symbols: - A symbol can be a graphic, movie clip or a button. You can use:
 Graphic symbols for static images and to create reusable pieces of animation that are tied to the main Timeline.
 Button symbols to create interactive buttons that respond to mouse clicks, rollovers, or other […]

TIME LINE

Wednesday, August 24th, 2005

The timeline controls the animation’s content in frames or/and layers. There are three main components of the timeline: Layers, Frames and the play head.
Frames: - In Flash, every animation’s time is divided into frames. On every frame, there can be a different animation’s position/appearance.

Layers: - The concept of layers in Flash is derived from […]

Tool Bar Overview

Sunday, August 21st, 2005

SHORT DESCRIPTION OF THE TOOLS IN THE TOOL BAR (THAT APPEARS LEFT ON YOUR SCREEN)

The tool bar is divided into four sections. The first one contains tools for drawing,

Selection Tool: - This tool will be used to select shapes/animations/meshes/Outlines.

Pencil Tool: - To draw freeform lines and shapes as if drawing with a real […]